Play the game to start a journey that’s more than just an RPG. Headland is unlike any other indie title you’ve played before, and it’ll leave its mark on your mind by the end of your first playthrough.
Headland Review is a game that takes place in an open world. It’s a pleasant yet fleeting adventure. Read more in detail here: choose.
Northplay Games’ Headland is an isometric action adventure game set in Denmark. It’s also one of a slew of mobile games that have made the jump to the Nintendo Switch. When it comes to quality, this is a rather wide term. For every amazing mobile port, there’s a less respectable counterpart on the eShop.
Because of this, it’s difficult to guess what Headland may be. Fortunately, the creators have created a playable game.
Headland Review: A Pleasurable But Temporary Adventure
Nor, the protagonist, wakes up in the middle of the night at the beginning of the novel. His toy robot speaks to him as he gets out of bed and opens a doorway to The Headland. Nor catches up with a personified version of his toy robot that now possesses extraordinary abilities after passing through the portal. The Imagination Core, a sphere in the robot’s chest, bestows these abilities on him.
The Imagination Core is shattered at the conclusion of the introductory level by a terrible nightmare worm. Nor’s mission is to locate all of The Imagination Core’s fragments and return the sphere to his robot.
Nor’s fantasy is a thinly disguised metaphor for the Headland. Nor is dragged out of The Headland by being chastised for daydreaming at school, and the allegory is properly explained. The whole story focuses on the idea that fostering one’s imagination is beneficial, which is correct, but Headland doesn’t spend much time thinking about it beyond that basic premise.
The Imagination Core’s parts may be found throughout Headland’s many levels. The level design is fantastic, which is a testament to the game. Each region isn’t too big to be intimidating, yet it’s jam-packed with trinkets, fights, and mysteries so I never got sick of any of them. I always understood what I wanted to achieve and could see what I needed to do next.
That doesn’t imply they’re uncomplicated. To complete a level, you must solve puzzles. Some doors need color-coded keys to open, traversal techniques must be bought with in-level trinkets, and each stage’s primary aim is different. One of them needs you to construct a community, while another requires you to play in an unusual game show. This keeps each level from becoming too repetitive.
The visual design, in contrast to stage layouts and aims, is a disappointment; they all seem the same. A forest, a mine, or a castle are the only three area plans available. It would have been good if the aesthetics matched the range of activities they included.
It’s worth mentioning the character designs here, as well. They’re all dreadful except for the final boss. Nor is supposed to be a child but looks like a middle-aged office worker who still talks like it’s a temporary gig. The main robot is a legally distinct version of Clank from the Ratchet & Clank series, and the other robot is the generic toy robot from any other form of media. The NPCs are these weird head gnome things that creep me out, but at least they are interesting.
Nor is equipped with a sword, a sprint, and a magical force field in order to safely traverse The Headland, and it is here that Headland seems handicapped as a mobile port. The phone inputs are restricted, which restricts Switch’s controls. Those three acts are Nor’s sole means of interacting with foes. The force field isn’t always an option since it has to be charged. It merely circles Nor after it’s charged, while you run him into foes. Nor can just swing the sword and do a three-hit combination with it, which isn’t extremely complex fighting.
The enemy mechanisms add some dimension to the game. Each one assaults in a different manner, necessitating a different technique. Nor, on the other hand, continues to battle them with the same sword strike.
To make matters worse, the maneuvers don’t feel as wonderful as they might. The three-hit combo’s rhythm of button presses is quicker than what feels normal. The dash moves more slowly and clumsily than it should. If you don’t utilize the force field, it will expire, and if you have a force field charged but aren’t near enough to use it, it will be squandered. These flaws don’t entirely ruin the game, but confronting adversaries in Headland might be a lot more fun.
You can’t make the fight any more intense, but you can make Nor more competent. On The Robot Raft, Headland’s core environment, you may improve your health, damage, and weapon perks. You receive an inspiration point when you level up. This point may be used to invest in either a health or damage tree.
The weapon perks are the most intriguing improvements. Nor’s quest will need a variety of blade styles. Higher knockback is a benefit of the initial sword, however additional swords have distinct benefits, such as improving your movement speed or the speed with which you swing your sword. Spending wood, stone, or cash collected during levels may be used to upgrade perks.
In fighting arenas, new swords are unlocked. A special key is required to enter a fight arena. To get the new weapon, you must first complete a wave-based adversary challenge. This was the only time I came across a bug. The lowest level arena does not produce foes, making it impossible to complete in its present state.
The Bottom Line of the Headland Review
- Fantastic level design
- There are several methods to improve the player’s character.
- Enemy design is diverse.
- Combat might be more engaging and immersive.
- Several places are visually deficient.
- A story that isn’t important.
- Overall, the experience was unremarkable.
The action-adventure game Headland is excellent. If it had just been available on mobile, that would have been fantastic. It must, however, be more for an action-adventure game for the Nintendo Switch.
It’s difficult to suggest Headland above any of the eShop’s much more ambitious titles. If you purchase Headland on the Nintendo Switch, you will not be disappointed, but you will swiftly move on to the next offering.[Note: The copy of Headland used for this review was given by Northplay Games.]
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The “synonyms” is a novel by H.G. Wells, published in 1908 and written as a story of adventure on the fictional island of “Headland”. It was originally serialised in The Pall Mall Magazine between March and September 1908.
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